The Always Waltz is a horror/romance game set in a Napoleonic time period. It draws its inspiration from literature such as Jonathan Strange & Mr. Norrell, A Midsummer Night's Dream, and films such as Labyrinth.
It’s a quiet, sunny summer day in the suburbs. The monthly neighborhood barbecue (and pie contest) will be hosted by the Kessenich family this Sunday. The Rossi and Lee family will be in attendance as usual, along with the Kessenich’s new tenant Brittany.
This is a character-driven drama, lightly plotted with no magic or supernatural elements. The... (read more)
As the last step before a squire's ordeal to earn their shield as a knight, they must cleanse themselves with a ritual bath, and be instructed in the code that they must soon swear to uphold. It is said that in this time of contemplation, the boundary between tomorrows and yesterdays is made thin, and knights-to-be can see visions of what their lives may be. It is also said that the count of those... (read more)
A handful of airline employees hopped a plane on it’s way to to be decommissioned, heading from Honolulu to Southern California. Shortly after reaching cruising altitude, they heard a fight in the cockpit, and then everything went silent. The intercom is down and they don’t know where the pilot is taking them, or whether they’ll survive once they get there. There is no way out of the... (read more)
"In all fiction when a man is faced with alternatives he chooses one at the expense of the others. In the almost unfathomable Ts'ui Pen, he chooses--simultaneously--all of them. He thus creates various futures, various times which start others that will in their turn branch out and bifurcate in other times."
- Jorge Luis Borges, The Garden of Forking Paths
Each year,... (read more)
Some would call it the end of the world. It was certainly the most drastic change in human history — more devastating than the atomic bomb, and more revolutionary than the information age. The highly psychoactive “Resonance Virus” has swept the globe, leaving no-one uninfected. The bio-engineered disease distorts memory, dissipates ego, and has resulted in…in…you can’t remember. You know this place —... (read more)
A 2-3 hour LARP for 5 players and 1 GM
It is 4392 on the Modern Calendar, in the country of Emera, and the Blue Phoenix corporation has turned its vision to space. It’s been almost sixty years since the Tursans put six people on the largest of the three moons in the sky, and no one’s been back, not even to orbit, since then. The charismatic... (read more)
The year is 1999. The Sharing is a service organization that has been growing in popularity for the past couple of years, especially in Santa Barbara. The Sharing has planned a wilderness retreat for a number of hospitalized teens who otherwise have limited opportunities for outdoor recreation. Whether you are a full member of The Sharing, or this is your first experience with The Sharing, it's sure to be a... (read more)
A game about relationship building and consent. Players interact with a partner to define their characters, go on the eponymous third date, and explore the budding sexual relationship through touch and consent gaining.