A diplomatic scenario takes a turn for the unusual. This experimental larp contains 9 characters split into thirds. The characters are randomly distributed so that even the GM doesn't know who is actually whom. 1 hour.
Designed to run without a GM.
UnConventional Odyssey is a game about three (or five) Vampire LARPers whose car breaks down on the way to a convention. They then encounter a wide variety of people and not-people (such as zombies), most of whom are useless in their quest to get to the con. These latter characters are the "Horde". The game requires anywhere from five to twelve players, as well as two... (read more)
The introductory episode of the Frostborne Cycle of Dark Summonings. Uses Rules To Live By. 4 hours. 10-20 players. 3-4 GMs.
This game was written at the Intercon XVI dead dog party. Drew was showing off his pants and having had a severe lack of sleep that weekend, I decided to write a game about it. The character parts in the game are all famous, or infamous, items of the core LARPA community.
This is a trading game where the objects traded actually form the characters. Players get three items and... (read more)
This is the one page summary document of the You are Your own GM (YaYoG) system. YaYoG empowers players to make decisions and ruling without needing to find a GM or interrupt the flow of the game. However, you are still beholden to the rules of the game, to the rules of drama, and to being fair. It becomes your job to make the game more enjoyable for everyone; luckily, you are empowered... (read more)
A silly little larp that you help write. You fill in the blanks and create your characters and plots. Every run is different.
1-1.5 hours. 6-9 players. No GM Needed.