Larps

Siege Mentality II (J. Tuomas Harviainen)

  • By J. Tuomas Harviainen and Roger Gammans

The basic idea is simple: The game takes place in the area where it is played, and to go outside the door means you die. If you're in a convention center, the rest of the building is full of zombies ready to eat your flesh. If you're at a cabin, the windows are boarded (draw the curtains in front of them), and the hordes are waiting right outside. As time goes on, the mood inside the... (read more)

Slash (2010, Interactivities Ink)

  • By Michael K. Young

Winner of the LARPA 2010 Small Games Contest.

A Hellmouth has opened in Mount Laurel, New Jersey and sixteen well known characters have come from across space and time to close it. Snape/Harry. Kirk/Spock. Angel/Xander. Mary Sue/Everyone. A very silly and brain breaking game This game deals with adult situations.

It should not be read by or run for minors.

One special note: this game includes acts which... (read more)

This game was written in negative five minutes, from 1:15 AM to 1:10 AM during a game called The Dimension Next Door (by Overage Gifted Children). It was inspired by three characters in the game, Sauron and the two Snugglebunnies. You see, after Sauron was defeated in the game, he was sent to rehabilitate on the planet of the Snugglebunnies. This game explores that... (read more)

A Space Operetta (1993, Ken Brown, and Gordon and Stephanie Olmstead-Dean)

  • By Ken Brown, and Gordon and Stephanie Olmstead-Dean
    • 14 - 30 players
    • 4 hours

A light science fiction game, a semi-serious parody of Star Trek, Star Wars, Battlestar Galactica, Bab 5, Dune, and numerous other classic SF shows or movies. This is a sort of old school game where a serious plot is mated with funny, slightly over the top characters.

There are plots in this game, but they don't really matter. They aren't meant to be resolved,... (read more)

Strangers on a Bus (1995, Bruce Glassco)

  • By Bruce Glassco
    • 5 players

Strangers on a Bus is an example of a micro game: a game that involves minimal time in writing, set-up, and play. It is designed to introduce new players to some of the most basic concepts of live gaming, through the hoary cliche of switched briefcases. In a sense, it is live action in its most stripped down form, being to a real game what a roller skate is to a Rolls-Royce.

A Microgame for 5 players... (read more)

Tempus Frangit (2005, Interactivities Ink)

  • By Mike Young

The winning game of the 2005 Iron GM LARP competition. A three hour game for 10 players and 2 GMs

We were given twenty four hours and three topics: The Illuminati, The Kaballah, and Enhanced Humans. We had to write a full LARP for 10 people that ran in 2 hours. It was intense, and scary, and a blast. I managed to squeek in right under the deadline, as did the other team. We both took a break and... (read more)

A game about relationship building and consent. Players interact with a partner to define their characters, go on the eponymous third date, and explore the budding sexual relationship through touch and consent gaining.

Time Travel Review Board (2008, Alleged Entertainment)

Tragically-killed puppies. Embarassing TV gaffes. Burned toast.

These everyday tragedies are relics of the past now that time travel has been invented! But who will safeguard the past from those who would tamper with it for malicious purposes?

On December 1st, the Time Travel Review Board of the NSF will review all applications for time travel permits leaving during the year of 2104.... (read more)

You f*cked it all up. You had a month to work together, to build your connections with those who unknowingly depend on you, to build your power and wrest the world back from the Shadows. But no one could agree who to trust, and in-fighting and deceit made your well-functioning team into a bunch of pathetic losers. And now Death Himself stalks the skies, and your university and the entire town lie in ruins.... (read more)

Trapped (Interactivities Ink)

  • By Mike Young
    • 4 players

Four people are trapped in an elevator. What secrets will be revealed.

A one-two hour game for 4 players and 1 GM.