Interactivities Ink

Trapped (Interactivities Ink)

  • By Mike Young
    • 4 players

Four people are trapped in an elevator. What secrets will be revealed.

A one-two hour game for 4 players and 1 GM.

Trick or Treat is a game of fast paced, quickly changing interactive scenes. It is ideally used to hone improv skills and thinking on your feet. The encounters should happen quickly and only last a minute or two. Trick or treat is not a serious game and should be taken in a lighthearted manner.

Trick or Treat is a horde game. A horde game has a core set of player characters and a... (read more)

Triple Blind (2011, Interactivities Ink)

  • By Mike Young
    • 9 players

A diplomatic scenario takes a turn for the unusual. This experimental larp contains 9 characters split into thirds. The characters are randomly distributed so that even the GM doesn't know who is actually whom. 1 hour.

Designed to run without a GM.

The introductory episode of the Frostborne Cycle of Dark Summonings. Uses Rules To Live By. 4 hours. 10-20 players. 3-4 GMs.

This game was written at the Intercon XVI dead dog party. Drew was showing off his pants and having had a severe lack of sleep that weekend, I decided to write a game about it. The character parts in the game are all famous, or infamous, items of the core LARPA community.

This is a trading game where the objects traded actually form the characters. Players get three items and... (read more)

This is the one page summary document of the You are Your own GM (YaYoG) system. YaYoG empowers players to make decisions and ruling without needing to find a GM or interrupt the flow of the game. However, you are still beholden to the rules of the game, to the rules of drama, and to being fair. It becomes your job to make the game more enjoyable for everyone; luckily, you are empowered... (read more)

[Your Game Here] By [Your Name Here] (2007, Interactivities Ink)

  • By Mike Young
    • 6 - 9 players

A silly little larp that you help write. You fill in the blanks and create your characters and plots. Every run is different.

1-1.5 hours. 6-9 players. No GM Needed.