Interactivities Ink

PRAWN 3 (2007, Interactivities Ink)

  • By Mike Young

So, there you are, sweltering in the heat, looking for a way – any way – to cool off. Suddenly, with the sound of trumpets, a swimming pool appears over the horizon. You leap to your feet and shout, “eureka!” You’ve figured out a way to beat the heat! You’ll throw a live action roleplaying game.

This is the third module for PRAWN. PRAWN 3 is in an entirely different setting with its own timeline. Includes... (read more)

Penis Goes Where is a playing card based sex mechanic for LARPs.

Pizza Quest (Interactivities Ink)

  • By Philip Kelley

Pizza Quest is not so much a game as it is a simulation of real life. Practically everyone has gone through the pizza ordering process at least once: a group of people decide to order out for some pizza, and then spend the next hour or so arguing about what should be on it. Pizza Quest provides a set of rules that allows you to experience all the excitement, social interaction, and cutthroat... (read more)

The People of Earth are stupid. They have built a device that will destroy the universe. We are part of that universe and must stop them. Welcome to the post mortem meeting for Plan Eight and the discussion of Plan Nine. A two hour rules light LARP where Dilbert meets Ed Wood!

This game is set aboard the Alien Spaceships from the movie Plan Nine From Outer Space by the incomparable Ed... (read more)

The Road Not Taken is an experimental LARP of decisions and emotions. In it, each player will have the opportunity to take the spotlight in a scene and make a tough decision. The game can handle 6-12 players.

The scenes in The Road Not Taken are not continuous. There is no continuity of plot or character for each scene. Before each scene, the players will get new characters specific to that... (read more)

The Road Not Taken - Additional Scenarios (Interactivities Ink)

  • By Aaron Vanek and Mike Young
    • 6 - 12 players

This is a set of 12 additional scenarios for The Road Not Taken. You may choose to run them with The Road Not Taken, giving everyone a chance to be the main character more than once, or to intersperse them with the other scenarios, allowing people to max and match.

The Road Not Taken is an experimental LARP of decisions and emotions. In it, each player will have the... (read more)

Rules To Live By (Revised Edition) (2013, Interactivities Ink)

  • By Mike Young, Sandy Antunes, John Kilgallon, and Dave Coleman

Rules to Live By (RTLB) is a set of generic rules for live action roleplaying games (LARPs).

Slash (2010, Interactivities Ink)

  • By Michael K. Young

Winner of the LARPA 2010 Small Games Contest.

A Hellmouth has opened in Mount Laurel, New Jersey and sixteen well known characters have come from across space and time to close it. Snape/Harry. Kirk/Spock. Angel/Xander. Mary Sue/Everyone. A very silly and brain breaking game This game deals with adult situations.

It should not be read by or run for minors.

One special note: this game includes acts which... (read more)

This game was written in negative five minutes, from 1:15 AM to 1:10 AM during a game called The Dimension Next Door (by Overage Gifted Children). It was inspired by three characters in the game, Sauron and the two Snugglebunnies. You see, after Sauron was defeated in the game, he was sent to rehabilitate on the planet of the Snugglebunnies. This game explores that... (read more)

Tempus Frangit (2005, Interactivities Ink)

  • By Mike Young
    • 10 players
    • 3 hours

The winning game of the 2005 Iron GM LARP competition. A three hour game for 10 players and 2 GMs

We were given twenty four hours and three topics: The Illuminati, The Kaballah, and Enhanced Humans. We had to write a full LARP for 10 people that ran in 2 hours. It was intense, and scary, and a blast. I managed to squeek in right under the deadline, as did the other team. We both took a break and... (read more)