Afterlife (2014, Afterlife GMs (MIT Assassins' Guild))

There was a deep darkness. Then a burning light. And now you're here.

Whatever you thought the afterlife would be, this isn't what you expected. Your soul feels restless, fraying. Unless you manage to connect it to a proper afterlife soon, you'll be stuck like this forever.

This is a mildly serious, vaguely philosophical game about exploring the afterlife, figuring out why you died, and deciding where to go from here.

Afterlife is a lightweight 2-hour secrets-and-rituals game for 11-17 players originally written for X Camp 2014 by Xavid, Jayson Lynch, Katie Sedlar, and Faye Dukhovni.

Content Warning: All characters have died just before game start, mostly in unpleasant ways. Game includes suicide and suicidal and psychopathic characters. Game includes many casual references to Christianity, Satanism, Buddhism, and Egyptian and Norse mythology; players with strong religious beliefs may be offended. Recommended for ages 13+.

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This work is licensed under a Creative Commons Attribution 4.0 International license.