Larps

A game about relationship building and consent. Players interact with a partner to define their characters, go on the eponymous third date, and explore the budding sexual relationship through touch and consent gaining.

Time Travel Review Board (2008, Alleged Entertainment)

Tragically-killed puppies. Embarassing TV gaffes. Burned toast.

These everyday tragedies are relics of the past now that time travel has been invented! But who will safeguard the past from those who would tamper with it for malicious purposes?

On December 1st, the Time Travel Review Board of the NSF will review all applications for time travel permits leaving during the year of 2104.... (read more)

Trapped (Interactivities Ink)

  • By Mike Young
    • 4 players

Four people are trapped in an elevator. What secrets will be revealed.

A one-two hour game for 4 players and 1 GM.

The Trial of the Big Bad Wolf (2007, Team No Pants)

  • By Sage Shepperd, Joshua Sheena, Jaelen Hartwin, Nat Budin
    • 5 - 12 players
    • 2 hours

The Free Animals' Republic of Macdonald (F.A.R.M) Presents the Trial of the Big Bad Wolf, to be Immediately Followed by His Execution, in Celebration of Our First Anniversary

One year ago, Old MacDonald’s farm animals rose up against him, threw off the chains of agricultural oppression, and founded the overtly fascist Free Animals’ Republic of MacDonald. Today, on the first anniversary... (read more)

Trick or Treat is a game of fast paced, quickly changing interactive scenes. It is ideally used to hone improv skills and thinking on your feet. The encounters should happen quickly and only last a minute or two. Trick or treat is not a serious game and should be taken in a lighthearted manner.

Trick or Treat is a horde game. A horde game has a core set of player characters and a... (read more)

Triple Blind (2011, Interactivities Ink)

  • By Mike Young
    • 9 players

A diplomatic scenario takes a turn for the unusual. This experimental larp contains 9 characters split into thirds. The characters are randomly distributed so that even the GM doesn't know who is actually whom. 1 hour.

Designed to run without a GM.

An UnConventional Odyssey (Kirt Dankmyer and Jon Lemich)

  • By Kirt Dankmyer, Jon Lemich
    • 5 - 12 players
    • 2 hours

UnConventional Odyssey is a game about three (or five) Vampire LARPers whose car breaks down on the way to a convention. They then encounter a wide variety of people and not-people (such as zombies), most of whom are useless in their quest to get to the con. These latter characters are the "Horde". The game requires anywhere from five to twelve players, as well as two... (read more)

The introductory episode of the Frostborne Cycle of Dark Summonings. Uses Rules To Live By. 4 hours. 10-20 players. 3-4 GMs.

This game was written at the Intercon XVI dead dog party. Drew was showing off his pants and having had a severe lack of sleep that weekend, I decided to write a game about it. The character parts in the game are all famous, or infamous, items of the core LARPA community.

This is a trading game where the objects traded actually form the characters. Players get three items and... (read more)

This is the one page summary document of the You are Your own GM (YaYoG) system. YaYoG empowers players to make decisions and ruling without needing to find a GM or interrupt the flow of the game. However, you are still beholden to the rules of the game, to the rules of drama, and to being fair. It becomes your job to make the game more enjoyable for everyone; luckily, you are empowered... (read more)