I was a Teenage Mutant from Outer Space (1997, John Corrado, Jr.)

  • By John Corrado, Jr.
    • 36 players

Take all of the great 50's B-movies like "I Was A Teenage Werewolf," "It Came From Above," "Assault on Party Beach," and even worse fare, and place in a blender. Puree for 15 minutes. Pour the mixture (colloquially known as "schlock") into a bowl. Add large sprinkles of angst, romance, and actual horror. Bake in the feverish mind of... (read more)

IMPRESSMENT! (2003, Alleged Entertainment)

It is the age of exploration. Battling navies roamed the high seas, looking for trouble and unaffiliated seamen.

Don’t look at me like that. I said “seamen,” not “semen.”

“IMPRESSMENT!” is a game of stealth recruitment into four rival navies. You could be pressed into service by:

  • Captain Jack’s Navy!
  • The Queen’s Navy!
  • The Old Navy!
  • LeChuck’s Ghost Zombie Demon Pirate Crew!

Tetrana is a small but ancient and prosperous kingdom. Its most distinctive feature is its strong caste system, which divides every individual into a rigid caste based on affinity to one of the four elements: Air, Fire, Water, or Earth. Each caste has rigidly defined roles and a strict place in the social hierarchy.

Most unusually, however, every 100 years a mystical Convergence of the four... (read more)

In the Jungle (2007, Alleged Entertainment)

Wandering dreamers
Cracked out screamers
No longer working working-poor
Washed-up dried out high class whore
Toasting fortune, that bloody liar
Camped around the jungle fire

Misty got some coffee. Rich got some stew bones. There’s an onion, a carrot, a handful of barley, and, of course, a splash of wine. Tonight, we feast! Then the flasks pass around and everyone has a story to tell.

Here’s the... (read more)

This game was written at a party given by Eric and Christine Smith. It was just after the movie Mummy hit the theaters and I was pigeonholed by several different people all telling me about the same scene. It seems that there was a scene in which a group of people got together to discuss a problem and it was revealed that they were all working for... (read more)

MENKS is a combat resolution system that works best for cinematic or silly games. The combatants play cards with various sound effects, attemping to be the last to play a card. The sound effects must be said aloud, of course.

Hey! MENKS is now available for sale at The Game Crafter. Buy it there and save yourself the trouble of printing it out. Also the cards there... (read more)

Marlowe 2020 (2006, Kirt Dankmyer and Jon Lemich)

  • By Kirt Dankmyer and Jon Lemich
    • 12 - 24 players
    • 4 hours

Marlowe 2020 takes no less than three of Shakespeare's tragedies, throws in a drop here and there from a comedy and another tragedy, and blends the whole thing into a Shakespeare smoothie, with an extra kick: the whole thing is set in a cyberpunk future of corporate war and artificial intelligence. It's like an extra bit of rum to finish the whole thing off.

Marlowe 2020 is the... (read more)

Mayday (Interactivities Ink)

  • By Ghost Writer and Mike Young

Are you are a traitor to the glorious communist revolution? Do you uphold the principles or have you been corrupted by the forces of Greed, Power, and Corruption? And if you are loyal, can you ferret out the traitors before you are sent to Siberia?

Mayday is the primary holiday of the Union of Soviet Socialist Republics, and of communists throughout the world. It is a day of pride, of hope, and of... (read more)

Nepenthe (1995, Bruce Glassco)

  • By Bruce Glassco
    • 13 players

Nepenthe is a game designed to be run at a gaming or S/F convention, although with a few modifications it could also easily be run at someone’s home. It generally takes about 3-4 hours to play. It works very well as a pick-up game for LARPing novices at an SF con. The game is real-time, real-space – with a bit of minimal preparation you should be able to keep the use of “item cards” to a minimum, so that what... (read more)

One Life (Anandi Gandolfi)

  • By Anandi Gandolfi
    • 9 - 13 players
    • 3 hours

Who Am I? This is the eternal question that stands the center of every life. This question leads to others. What separates a hero from a coward? Where is the heart? Why do we struggle day after day to make our lives count? How do we move on when grief threatens to tear us apart? Why do we continue to hope when all hope is gone? There are moments in everyone's life that stand out. There are events that... (read more)