Larps

Fading Dreams (2005, J. Tuomas Harviainen)

  • By J. Tuomas Harviainen

This is a minimalist Dogma 99 larp, with intentional limitations based on that design principle. Should any players want it, they have the right to see all of the game material in advance. The game masters cannot intervene on the play while the game is running.

The characters have no designated names. Use your own first name.

The goal of the game is to explore a sense of weird normality through... (read more)

Fire at Midnight (1994, Frank Branham)

  • By Frank Branham
    • 10 - 12 players
    • 3 hours

A game for 10-12 players over 3 hours

Fire at Midnight is a live-action roleplaying game of intrigue, deceit, and murder set in the Gothic Punk world of Vampire: the Masquerade. This game assumes that the participants are familiar with the world of Vampire: the Masquerade. This is a stand-alone game that does not require The Masquerade rules. Optional directions for using The Masquerade are included.

This a good game for a party as it can take place in the background. Each player is a member of one or more secret societies. Each secret society has a secret phrase. The object for each player is to figure out the most secret phrases by observing the other party members and trying to blend into the different secret societies.

A Garden of Forking Paths (2012, Alleged Entertainment)

"In all fiction when a man is faced with alternatives he chooses one at the expense of the others. In the almost unfathomable Ts'ui Pen, he chooses--simultaneously--all of them. He thus creates various futures, various times which start others that will in their turn branch out and bifurcate in other times."

- Jorge Luis Borges, The Garden of Forking Paths

Each year,... (read more)

The Greater Trumps (1994, Ken Brown, Hugh Eckert, and Dave Singer)

  • By Ken Brown, Hugh Eckert, and Dave Singer

Each of the Major Arcana of the Tarot has its own story to tell. Taken together, they create a self-contained world, spinning in the formless void that gives birth to archetypes. This world is coming to an end. If nothing is done, all will be lost. A new world must be designed to replace the old; a hard enough task by itself, without the conflicts that have been simmering... (read more)

Gunner & Sarge (Interactivities Ink)

  • By Mike Young
    • 2 players

Two characters. One foxhole. Forty five minutes. No GM. Gunner & Sarge is a short intense larp of surprise twists set in the mittle of an alien battlefield. Comes with a soundtrack which needs to be played during the larp.

Helga & Tamuz (2012, Interactivities Ink)

  • By Mike Young

I wrote this scenario to try to test the boundaries of what people think LARP is. It was influenced by the Jeepform larps. Read the first larp and ask yourself if it is LARP. Then read the second and ask the same question. And then ask yourself why you had two different answers.

High Crimes and Misdemeanors (Gordon Olmstead-Dean)

  • By Gordon Olmstead-Dean
    • 6 - 18 players
    • 4 hours

High Crimes and Misdemeanors

5:55 AM EDT - The Drudge Report releases a rumor that seated President James Kent recently conducted an affair with a prominent Hollywood actress. Kent is currently in Mexico, and is scheduled to appear in San Francisco at an ASNE Luncheon and is already enroute.

3:50 PM EDT - In a Rayburn Building Press Conference following a House Judiciary Committee... (read more)

It all started when Moses Claus (of Chrismukkah) and Chanukah Harry hatched a plan. All of the winter holidays live in the shadow of Christmas, but Moses Claus saw which way the wind was blowing. It would be better to try to get a part of the psychic real estate by joining forces into a several month long holiday called Holiday Season.

So, he worked with Chanukah Harry to call a meeting of all the... (read more)

Humans vs. Monsters: Diplomacy (2003, Interactivities Ink)

  • By Mike Young
    • 6 players

The monsters in the forest are tired of the humans hunting them, killing them, and stealing their treasure. They have sued for peace. This is a hilarious game of diplomacy and negotiations for up to six players and 1 GM.

We are including two versions of the game for download. The RTLB game uses the RTLB system to resolve conflicts. The systemless game is for players who want a game of... (read more)