Larps

City Council of Hound's Teeth (2004, Alleged Entertainment)

Every Thursday evening, the City Council of Hound's Teeth meet to discuss the issues of the week. This is an open meeting, and anyone who wants to ask something of the council is coming. From frantic farmers complaining about the zombie they saw traversing their field, to a new religion that wants to establish a temple, to a troupe of adventurers trying to free their party... (read more)

Colonel Sebastian T. Rawhide's Circus of the Spectacular is a 4-hour secrets and powers larp for for 14-22 players and 3 GMs. It is full of high weirdness and low melodrama. It is four hours of strange, silly fun with serious undercurrents and emotional attachments.

Colonel Sebastian T. Rawhide's Circus of the Spectacular is is a work of fiction. The... (read more)

Here are three "games" we play when we are practicing our "boffer" swordplay. A "boffer" or live-combat game simulates combat by hitting your opponent with a padded weapon.

The purpose of these games is to help with your swordplay and team play. They are simple and fun, and light on plot. Remember, you will only get better if you... (read more)

The Creeping Mould (A Party Game) (1998, Interactivities Ink)

  • By Mike Young and Hal Bowman

This is a good game for a party or social gathering, since many players will not be actively involved in the plot, at least at first. As the GM, you will need to photocopy the information sheets many, many times. You will also need a good supply of two kinds of small stickers. I suggest green and red dots, but the decision is yours.

Dread the LARP (2012, Interactivities Ink)

  • By Mike Young and John Swann
    • 8 players

A 2-4 hour horror LARP for 8 players and 1-2 GMs. It uses the mechanics from Dread by The Impossible Dream.

Dread the LARP 2 (2014, Interactivities Ink)

  • By Mike Young and John Swann
    • 10 players

A 2-4 hour horror LARP for 10 players, 1-2 GMs, and an optional NPC. It does not share any continuity of characters with Dread The LARP. It uses the mechanics from Dread by The Impossible Dream.

A Spanish translation of The Road Not Taken. Translated by: María Diz y Joan Redón. Thanks to María and Joan for translating The Road Not Taken to Spanish.

Emotional Baggage (2015, Alleged Entertainment)

A handful of airline employees hopped a plane on it’s way to to be decommissioned, heading from Honolulu to Southern California. Shortly after reaching cruising altitude, they heard a fight in the cockpit, and then everything went silent. The intercom is down and they don’t know where the pilot is taking them, or whether they’ll survive once they get there. There is no way out of the... (read more)

It's 3:00 in the morning at the neighborhood laundromat, and that has attracted a number of colorful customers. The laundromat has been having some problems with the dryers being connected to the air circulation system, so everybody's laundry has gotten all mixed up. Join us, won't you, for a little tale of angst we like to call Enchanted Laundromat.

... (read more)

Fading Dreams (2005, J. Tuomas Harviainen)

  • By J. Tuomas Harviainen

This is a minimalist Dogma 99 larp, with intentional limitations based on that design principle. Should any players want it, they have the right to see all of the game material in advance. The game masters cannot intervene on the play while the game is running.

The characters have no designated names. Use your own first name.

The goal of the game is to explore a sense of weird normality through... (read more)