Interactivities Ink

http://www.interactivitiesink.com/

Gunner & Sarge (Interactivities Ink)

  • By Mike Young
    • 2 players

Two characters. One foxhole. Forty five minutes. No GM. Gunner & Sarge is a short intense larp of surprise twists set in the mittle of an alien battlefield. Comes with a soundtrack which needs to be played during the larp.

Helga & Tamuz (2012, Interactivities Ink)

  • By Mike Young

I wrote this scenario to try to test the boundaries of what people think LARP is. It was influenced by the Jeepform larps. Read the first larp and ask yourself if it is LARP. Then read the second and ask the same question. And then ask yourself why you had two different answers.

It all started when Moses Claus (of Chrismukkah) and Chanukah Harry hatched a plan. All of the winter holidays live in the shadow of Christmas, but Moses Claus saw which way the wind was blowing. It would be better to try to get a part of the psychic real estate by joining forces into a several month long holiday called Holiday Season.

So, he worked with Chanukah Harry to call a meeting of all the... (read more)

Humans vs. Monsters: Diplomacy (2003, Interactivities Ink)

  • By Mike Young
    • 6 players

The monsters in the forest are tired of the humans hunting them, killing them, and stealing their treasure. They have sued for peace. This is a hilarious game of diplomacy and negotiations for up to six players and 1 GM.

We are including two versions of the game for download. The RTLB game uses the RTLB system to resolve conflicts. The systemless game is for players who want a game of... (read more)

This game was written at a party given by Eric and Christine Smith. It was just after the movie Mummy hit the theaters and I was pigeonholed by several different people all telling me about the same scene. It seems that there was a scene in which a group of people got together to discuss a problem and it was revealed that they were all working for... (read more)

MENKS is a combat resolution system that works best for cinematic or silly games. The combatants play cards with various sound effects, attemping to be the last to play a card. The sound effects must be said aloud, of course.

Hey! MENKS is now available for sale at The Game Crafter. Buy it there and save yourself the trouble of printing it out. Also the cards there... (read more)

Mayday (Interactivities Ink)

  • By Ghost Writer and Mike Young

Are you are a traitor to the glorious communist revolution? Do you uphold the principles or have you been corrupted by the forces of Greed, Power, and Corruption? And if you are loyal, can you ferret out the traitors before you are sent to Siberia?

Mayday is the primary holiday of the Union of Soviet Socialist Republics, and of communists throughout the world. It is a day of pride, of hope, and of... (read more)

The Other, Other, Other All Batman Game (2008, Interactivities Ink)

  • By Mike Young
    • 9 players
    • 10 minutes

A group of omnipotent, plot driven entities known as the Omniseers have kidnapped a number of Batmen from across time and space and forced them to choose one to be the true Batman.

PRAWN (2002, Interactivities Ink)

  • By Mike Young

So, there you are, sweltering in the heat, looking for a way – any way – to cool off. Suddenly, with the sound of trumpets, a swimming pool appears over the horizon. You leap to your feet and shout, “eureka!” You’ve figured out a way to beat the heat! You’ll throw a live action roleplaying game.

PRAWN is the live action game of seafood. Players can create their own characters as long as those characters are... (read more)

PRAWN 2 (Interactivities Ink)

  • By Mike Young

So, there you are, sweltering in the heat, looking for a way – any way – to cool off. Suddenly, with the sound of trumpets, a swimming pool appears over the horizon. You leap to your feet and shout, “eureka!” You’ve figured out a way to beat the heat! You’ll throw a live action roleplaying game.

This is the second module for PRAWN. PRAWN 2 is set in a pet shop.

You need the PRAWN base rules to play the... (read more)