Interactivities Ink

http://www.interactivitiesink.com/

Abattoir (Cattle and Death) (2000, Interactivities Ink)

  • By Mike Young and Scott David Grey

This game was written at Intercon XIV in Boston, Mass during a particularly interesting and enlightening opening ceremonies. At least, I assume it was enlightening and interesting; Scott and I were busy writing this game. For the record, Scott prefers the name Heiferdammerung. Feel free to refer to the game in any way you wish.

The game explores the last minutes of a herd of cattle as... (read more)

This scenario is a gathering of mice in a panel inside the wall. Outside, in the room, lies a multitude of cheese, sausage, and other foods. Unfortunately, patrolling around the food is a large, hungry cat. If the cat were belled, the mice could hear it coming and escape, but who is to bell the cat?

A couple of considerations: First, whichever mouse goes to bell the cat will die!... (read more)

Colonel Sebastian T. Rawhide's Circus of the Spectacular is a 4-hour secrets and powers larp for for 14-22 players and 3 GMs. It is full of high weirdness and low melodrama. It is four hours of strange, silly fun with serious undercurrents and emotional attachments.

Colonel Sebastian T. Rawhide's Circus of the Spectacular is is a work of fiction. The... (read more)

Here are three "games" we play when we are practicing our "boffer" swordplay. A "boffer" or live-combat game simulates combat by hitting your opponent with a padded weapon.

The purpose of these games is to help with your swordplay and team play. They are simple and fun, and light on plot. Remember, you will only get better if you... (read more)

The Creeping Mould (A Party Game) (1998, Interactivities Ink)

  • By Mike Young and Hal Bowman

This is a good game for a party or social gathering, since many players will not be actively involved in the plot, at least at first. As the GM, you will need to photocopy the information sheets many, many times. You will also need a good supply of two kinds of small stickers. I suggest green and red dots, but the decision is yours.

Dread the LARP (2012, Interactivities Ink)

  • By Mike Young and John Swann
    • 8 players

A 2-4 hour horror LARP for 8 players and 1-2 GMs. It uses the mechanics from Dread by The Impossible Dream.

Dread the LARP 2 (2014, Interactivities Ink)

  • By Mike Young and John Swann
    • 10 players

A 2-4 hour horror LARP for 10 players, 1-2 GMs, and an optional NPC. It does not share any continuity of characters with Dread The LARP. It uses the mechanics from Dread by The Impossible Dream.

A Spanish translation of The Road Not Taken. Translated by: María Diz y Joan Redón. Thanks to María and Joan for translating The Road Not Taken to Spanish.

It's 3:00 in the morning at the neighborhood laundromat, and that has attracted a number of colorful customers. The laundromat has been having some problems with the dryers being connected to the air circulation system, so everybody's laundry has gotten all mixed up. Join us, won't you, for a little tale of angst we like to call Enchanted Laundromat.

... (read more)

This a good game for a party as it can take place in the background. Each player is a member of one or more secret societies. Each secret society has a secret phrase. The object for each player is to figure out the most secret phrases by observing the other party members and trying to blend into the different secret societies.